Coming to Kickstarter Soon!: Watershed Arizona, a city building game that relies on the careful stewardship of regional water resources, the construction of epic dams and aqueducts and the combined skills of unique workers to win.
How big can your city grow?
Can you protect your water resources before they are destroyed?
Ian Dowdy, AICP
Kickstarter launch: October, 2022
Release date: 2023
3-5 players | 90-150 minutes | ages 11+
Watershed: Arizona is a medium-weight worker placement city-building game with water resource management as a central theme.
Success in Watershed: Arizona will require advancing through three realms: City building, water management and delivery, and watershed stewardship.
The development of the Watershed Arizona prototype and much of the research was made possible through the generous support of the Arizona State University (ASU) Knowledge Exchange for Resilience (KER) and the Virginia G. Piper Charitable Trust. As a 2021 Fellow of the KER program, I received funding, mentorship, and significant support to help turn this idea into reality.
Throughout what is now known as Arizona, ancient civilizations constructed epic cities, harnessed the powerful and unpredictable rivers to water crops and sustain their communities, and thrived for thousands of years. Eventually, the unpredictability of the seasons, the power of the floods, and the fragility of infrastructure contributed to the abandonment of cities--leaving only ruins to mark these impressive achievements.
Today, modern technology and sheer hubris have resulted in a new set of settlements that again attempt to thrive in one of the world’s harshest and driest climates. With the help of modern engineering marvels like the Hoover Dam and the Central Arizona Project canal, more than 7 million people call Arizona home and over 100,000 more residents move there each year.
Phoenix, it’s the largest city, has been among the nation’s fastest-growing for about three decades, in spite of its harsh summer climate and low annual rainfall. Other cities in the state have seen rapid growth of their own. How long can this continue before, like other civilizations of old, nature asserts its dominance and returns the cities to dust?
All images are conceptual and subject to change.
Human habitation of Arizona, in one of the world’s harshest climates, rests on a fragile, yet brilliant foundation of water storage and delivery projects, environmental protections, and urban growth management. Much of this infrastructure is invisible to the general public as it was put in place years ago before most of the current residents arrived.
Watershed: Arizona will allow players to confront the same realities that prompted these innovations. Some examples include massive floods that destroyed cities without warning requiring dams and reservoirs to reduce future risk, human impacts to watersheds that resulted in lower water yields and reduced human enjoyment requiring environmental laws and conservation strategies, and unconstrained urban growth resulting in planning and zoning tools that guide growth toward more livable and attractive cities.
Throughout the game, players will be required to balance the water supplies of their watersheds with the demands of their cities. Early on, as in historical Arizona, water supply will seem plentiful and simple projects will address each community’s needs. After a few decades however, more complex strategies will be needed that can only be unlocked with investments in smart policies and collaborative regional solutions. Water demand will be low at first, resulting in high water use, significant expansion of agriculture, and sprawling urban development. In time, as resources get scarce, players will invest in smart growth tools and policies at the local and state level to reduce their water use. Only by balancing supply and demand can the cities survive, and only by stewarding the most precious resource--the watershed, can human habitation continue.
Ian Dowdy, AICP
Ian Dowdy is a conservationist and certified urban planner who has worked throughout Arizona on a broad range of initiatives focused on sustainable development and watershed health. Since 2010, Ian has worked on land and water conservation strategies while also advancing smart growth initiatives, renewable energy policy, and ecologically-minded infrastructure.
Among his many accomplishments, Ian co-authored the Maricopa County Regional Open Space Strategy published in 2018, co-founded the White Tank Mountains Conservancy, and authored or contributed to many reports and studies advancing sustainability practices.
Ian was the recipient of the 2020 Community Practitioner Award from the Arizona State University’s School of Geographical Sciences and Urban Planning. Two of his projects have received awards from the American Planning Association-Arizona Chapter including the Sonoran Desert Heritage Conservation Plan which integrated community input into a conservation strategy for 1 million acres of federal land in western Maricopa County which was introduced into Congress in 2013.
It is Ian’s sincere hope that Watershed: Arizona will be exceedingly fun and will improve public understanding of sustainable development practices and watershed stewardship and promote the resilience of communities across Arizona.
Release date: 2022
3-5 players | 90-150 minutes | ages 11+
Watershed: Arizona is a medium-weight worker placement city-building game with water resource management as a central theme. A winning player will strategically manage growth and development within their city while working collaboratively with other players to effectively steward their shared watersheds. Well-planned cities will yield new workers who will use their unique abilities to improve the efficiency of growth management and watershed health.
Success in Watershed: Arizona will require advancing through three realms: City building, water management and delivery, and watershed stewardship.
City building: Players will use urban planning tools including zoning, comprehensive planning and annexation to effectively manage the rapid growth of their cities. As growth cannot be effectively restricted, successful players will focus that growth toward intense urban growth in their city center while building historically-inspired districts.
Players will advance through six development eras that are modeled around advancements in urban planning tools: Founding Era, Urbanization, Suburbanization, Re-urbanization, Eco-urbanization, and for those less fortunate, De-urbanization. Players will be focused on improving water efficiency through advancing sustainable local and state policies while reducing high water use development.
Water management and delivery: Modern water resource management relies on a hundred years of science and construction. Players will have the opportunity to build historical projects (and some of their own) to effectively control flooding, store water, and convey it to thirsty cities. Effective water management will require unlocking workers with specialized skills and the enactment of federal and state policies that govern water resources aligning with five water eras: Prior Appropriation, Equitable Apportionment, Groundwater Management, Augmentation, and Water Markets.
Watershed stewardship: Players must effectively manage their shared watersheds to ensure that rain and snow will collect and be distributed to downstream cities. Natural landscapes that are heavily impacted by mining, energy production, human recreation, and poor forest management will have reduced water yield. Players will harness land and river stewardship tools including federal and state environmental policy, conservation organizations, and cultivate a culture of sustainability in the public to be successful.
Watershed stewardship tools and resources are unlocked in corresponding eras that model the historical pattern of law and policy including Founding Era, Conservation, Preservation, Adaptation, and Restoration. Specialized workers will be unlocked to improve the efficiency of stewardship activities.
The development of Watershed: Arizona is funded in-part by the Arizona State University Knowledge Exchange for Resilience and the Virginia G. Piper Charitable Trust.
Much thanks to the many advisors of the project including Sarah Porter of the Kyl Center for Water Policy and Patricia Solis of the Knowledge Exchange for Resilience.
Note about Leanna
Note about Hugh
Note about Michael
Watershed is intended to allow players to replicate a simplistic version of history for the five major cities in Arizona from their founding in the late 19th Century to the close of the 21st Century. This will allow them to recreate and/or build their own version of environmental policy, water management, and urban growth in order to better understand the interrelatedness of these issues and appreciate the need for resiliency.
Players will need to manage three main elements to win the game: water supply, water demand, and watershed health. Water supply and watershed health will be controlled on the main game board which consists of simplistic depictions of eight primary watersheds and reservoirs. On this board, players will construct water projects like dams and aqueducts, explore and tap into aquifers, and model annual precipitation.
Water demand will be managed on each player’s city mat which includes a city map where population growth translates into urban development. Players will place buildings, representing six main types of land uses, and will eventually plan their cities to guide growth toward the most water conscious and attractive urban form. To unlock new workers, tools, and innovations, players will need to assemble land uses into districts that mimic past, present, or future urban places. As an example, the Phoenix player will build Arizona State University, Maryvale, Sun City, and other key locations to advance their objectives while Flagstaff, Tucson, Prescott and Yuma players will have their own goals tailored to them.
Among the components are:
16 unique building types
6 land use tiles to designate future development
6 watershed impact tokens
Reservoirs
Game board
5 player mats
2 decision dice
1 10-sided die
5 water use reference cards
~300 playing cards
12 objective tiles
Six worker types
Five denominations of water (100, 1000, 10000, 100000, 1 million acre-feet)
Colored markers for tracking game elements
Players will need to manage three main elements to win the game: water supply, water demand, and watershed health. Water supply and watershed health will be controlled on the main game board which consists of a map of Arizona. On this board, players will construct water projects like dams and aqueducts, explore and tap into aquifers, and model annual precipitation. Rivers will convey water to the ocean, and those that no longer have natural flow will become impaired, resulting in flooding and other hazards.
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